The Effect of Implementation of the Team Games Tournament (TGT) type Cooperative Learning Model on The Learning Outcomes of Islamic Religious Education and Character (PAIBP) for Vocational High School (SMK) Students Al-Hidayah Cirebon

Susi Aprilia Susanti, Muthoharoh Muthoharoh, Suteja Suteja

Abstract


The Effect of Implementation of the Team Games Tournament (TGT) type Cooperative Learning Model on The Learning Outcomes of Islamic Religious Education and Character (PAIBP) for Vocational High School (SMK) Students Al-Hidayah Cirebon. The Team Games Tournament (TGT)-type cooperative learning model for learning Islamic religious education and character is still rarely implemented at Vocational High School (SMK) Al-Hidayah Cirebon City. The purpose of the study was to determine the effect of the implementation of the Team Games Tournament (TGT) type cooperative learning model on the learning outcomes of Islamic Religious Education and Character (PAIBP) subjects for Al-Hidayah Vocational High School students in Cirebon City. The research method used in this study uses a quantitative approach. Quantitative research in this study is experimental research using a quasi-experimental design. The population in this study were class X students, with a total of 294 students, with a sample of class X TKJ-1 as the experimental class and class X TKR-1 as the control class. Data collection techniques in this study used observation, questionnaires, and tests. The results of this study indicate that the Team Games Tournament (TGT) type cooperative learning model affects the learning outcomes of Islamic Religious Education and Character students at Al-Hidayah Vocational High School (SMK) in Cirebon City. This is based on the significance value obtained of 0.000 0.05 and the t count value of 5.035> t table of 2.028. It can be concluded that Ho is rejected and Ha is accepted. The Teams Games Tournament (TGT) cooperative learning model has an effect of 42.7%, while the remaining 57.3% is influenced by other variables not examined in this study.


Keywords


Cooperative Learning; Team Games Tournament (TGT); Learning Outcomes.

Full Text:

PDF

References


Adiputra, D. K., & Heryadi, Y. (2021). Meningkatkan Hasil Belajar Siswa Melalui Model Pembelajaran Kooperatif tipe TGT (Teams Games Tournament) Pada Mata Pelajaran IPA di Sekolah Dasar. Holistika:Jurnal Ilmiah PGSD, 5(2), 104–109. https://jurnal.umj.ac.id/index.php/holistika

Ali, I. (2021). Pembelajaran Kooperatif Dalam Pengajaran Pendidikan Agama Islam. Jurnal Mubtadiin, 7(1), 247–264. http://journal.an-nur.ac.id/index.php/mubtadiin/article/view/82

Bimantara, A. (2020). Penerapan Model Pembelajaran Student Teams Achievement Divisions (STAD) sebagai Upaya Meningkatan Aktivitas Proses Belajar Siswa pada Mata Pelajaran IPS Kelas VIII SMP Muhammadiyah 1 Simpon Surakarta Tahun Ajaran 2017/2018 (Vol. 3, Issue 2017). http://eprints.ums.ac.id/86427/

Fadilah, Y. N. (2022). Pengaruh Penerapan Gamifikasi pada Model Pembelajaran Kooperatif tipe Team Games Tournament (TGT) terhadap Peningkatan Hasil Belajar Siswa. http://repository.unpas.ac.id/59284/

Fauhah, H., & Rosy, B. (2020). Analisis Model Pembelajaran Make a Match terhadap Hasil Belajar Siswa. Jurnal Pendidikan Administrasi Perkantoran (JPAP), 9(2), 321–334. https://doi.org/10.26740/jpap.v9n2.p321-334

Fauziyah, N. (2020). Penerapan Model Pembelajaran Kooperatif tipe Team Games Tournament (TGT) melalui Media Powerpoint Guna Meningkatkan Hasil Belajar Sejarah Peserta Didik. 5(3), 248–253. https://doi.org/http://dx.doi.org/10.13140/RG.2.2.19460.07045

Luthfi, M. R. A., Huda, C., & Susanto, J. (2021). Penerapan Model Pembelajaran Discovery Learning Untuk Meningkatkan Keaktifan Belajar Siswa pada Pembelajaran Tematik Kelas V Tema 8 di SD Negeri 1 Selo Kabupaten Grobogan Jawa Tengah. Jurnal Paedagogy, 8(3), 422. https://doi.org/10.33394/jp.v8i3.3902

Megasyah, Y. (2019). Analisis Penerimaan Pengguna E-Toll Dengan Mengadopsi Model De Lone dan Mc Lean. Nuansa Informatika, 13(2), 47. https://doi.org/10.25134/nuansa.v13i2.1838

Nurdian, W., Santoso, S., & Muchsini, B. (2021). Upaya Peningkatan Hasil Belajar Kognitif Akuntansi Melalui Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT) Berbantu Kartu Soal Pada Siswa SMK. Tata Arta, 7(3), 87–99. https://jurnal.uns.ac.id/tata/article/view/70478

Nurhuda, H. (2022). Faktor Dan Solusi Yang Ditawarkan National Education Problems ; Factors and Solutions. Jurnal Pemikiran Dan Pendidikan Dasar Islam, 127–137. https://doi.org/https://doi.org/10.51476/dirasah.v5i2.406

Oktaviani, U., Kumawati, S., Apriliyani, M. N., Nugroho, H., & Susanti, E. (2020). Identifikasi Faktor Penyebab Rendahnya Hasil Belajar Matematika Peserta Didik di SMK Negeri 1 Tonjong. MATH LOCUS: Jurnal Riset Dan Inovasi Pendidikan Matematika, 1(1), 1–6. https://doi.org/10.31002/mathlocus.v1i1.892

Riski Nugroho, D., & Rachman, A. (2018). Penerapan Model Pembelajaran Kooperatif tipe Team Games Tournament (TGT) terhadap Motivasi Siswa Mengikuti Pembelajaran Bolavoli di Kelas X SMAN 1 Panggul Kabupaten Trenggalek. Jurnal Pendidikan Olahraga dan Kesehatan, 1(1), 161–165. https://jurnalmahasiswa.unesa.ac.id/index.php/9/article/view/2820

Sandiar, L., & Narsih, D. (2019). Penggunakan Metode Kooperatif Learning pada Materi ASEAN IPS Sekolah Dasar untuk Meningkatkan Hasil Belajar. Palapa, 7(2), 286–297. https://doi.org/10.36088/palapa.v7i2.374

Slavin, R.E. (2005). Cooperative Learning. (Narulita Yusron, Terjemahan). Bandung : Nusa Media.

Sugiata, I. W. (2019). Penerapan Model Pembelajaran Team Game Tournament (TGT) untuk Meningkatkan Hasil Belajar. Jurnal Pendidikan Kimia Indonesia, 2(2), 78. https://doi.org/10.23887/jpk.v2i2.16618

Sugiyono. (2016). Metode Penelitian Pendidikan (Pendekatan Kuantitatif, Kualitatif dan R&D). Bandung: CV Alfabeta.

Taihuttu, S.M., Moma, L., & Gaspersz, M. (2021). the Difference of Student Learning Outcomes Taught By Geogebra Software Assissted Discovery Learning Model and Problem Solving Learning Model on Transformation Geometry. Jurnal Pendidikan Matematika (Jupitek), 4(1), 7–13. https://doi.org/10.30598/jupitekvol4iss1pp7-13

Taufik, A. O. P. (2021). Pengaruh Persepsi Siswa Tentang Penggunaan Media Pembelajaran Augmented Reality (AR) Terhadap Hasil Belajar Pada Mata Pelajaran Konstruksi dan Utilitas Gedung SMK Negeri 6 Bandung. Angewandte Chemie International Edition, 6(11), 951–952., 2013–2015. http://repository.upi.edu/40136/

Ulfia, T., & Irwandani. (2019). Model Pembelajaran Cooperative Tipe Teams Games Tournament (TGT): Pengaruhnya Terhadap Pemahaman Konsep Cooperative Learning Model Type Teams Games Tournament (TGT): The Effect on Students Conceptual. Indonesian Journal of Science and Mathematics Education, 02(1), 140–149. http://ejournal.radenintan.ac.id/index.php/IJSME/article/view/4220/2709




DOI: http://dx.doi.org/10.30984/jii.v17i2.2525

Article Metrics

Abstract view : 221 times
PDF - 91 times

Refbacks

  • There are currently no refbacks.


Rumah Jurnal Institut Agama Islam Negeri Manado

Jl. Dr. S.H. Sarundajang, Kawasan Ringroad I, Malendeng Manado Kode Pos 95128, Sulawesi Utara, Indonesia.

 

Creative Commons License
All publication by Jurnal Ilmiah Iqra' are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Jurnal Ilmiah Iqra', ISSN 1693-5705 (Print), ISSN 2541-2108 (Online)